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Old Jun 07, 2007, 12:03 AM // 00:03   #1
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Default wimpy weapon skins, compass graffiti-ers, W-T-S, and other Rants

Wimpy Weapon Skins
Example: KANAXAI's AXE looked awesome on Kanaxai, but when dropped, this axe shrunk like 10 sizes. It only looks cool on a dwarfed female character... nice unique skin, but its TINY! Solution: Just as pets grow larger with each level they progress through up to a maximum size, allow weapons to increase in size with experience earned while armed, or monsters slain while wielded.

Compass Graffiti-ers
Everyone has experienced some doofus drawing on the compass; usually a penis or other really mature symbol... some just scribble so you can't read what the leader is trying to instruct. I say name the character currently drawing on the compass - let everyone see who the child is, and a deterrent is suddenly born.

W-T-S
10,000 sellers, and 10 buyers... harder than heck to sell anything these days. Allow characters to erect a "booth" of sorts in some marketplace area in towns. Seven slots of items for sale at a set price. Buyers come along and purchase... GW takes a slice/% of the transaction (to keep sucking $$ from economy and keep inflation down), and seller picks up the funds at the booth... charge for the booth by the hour, or charge a fee to setup. Shopping and selling is then much easier.

Finally, consider charging a fee to UnCustomize weapons so they can be returned to the market as new skins keep the leading edge players wanting the new stuff. This one doesnt really bother me that much, but I wouldn't mind selling my StormBow for 100k +e since I'm once again broke.

-Oxo-
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Old Jun 07, 2007, 05:10 AM // 05:10   #2
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I think I've seen your first idea posted before. I know I've seen your second and third ideas were already posted to and linked to in the index of ideas sticky.
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Old Jun 07, 2007, 05:15 AM // 05:15   #3
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/signed on second and third,

I'l bot say /usigned, nor signe it, I don't see the use of that one, but some people might..


Also

/close, you can't have a thread with multiple idea, and you also need to use search before posting
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Old Jun 08, 2007, 04:49 AM // 04:49   #4
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Quote:
Originally Posted by bilateralrope
I think I've seen your first idea posted before. I know I've seen your second and third ideas were already posted to and linked to in the index of ideas sticky.
Well, a thousand apologies for my third idea appearing before... but the second idea you linked to isn't remotely similar to my discussion on compass grafiti... and I've not seen anything regarding the weapon size linked to exp or kills.

Ftw I did search, and found nothing similar to any of the three; guess I could have searched for "private" merchant, but did not occur to me.

Guess I'll think twice about posting ideas if all I get is flamed.
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Old Jun 08, 2007, 06:54 AM // 06:54   #5
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Hmmm somebody wanting.... bigger... weapons...... for achieving things...

/notsigned for ego
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Old Jun 08, 2007, 08:39 AM // 08:39   #6
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Quote:
Originally Posted by HawkofStorms
Hmmm somebody wanting.... bigger... weapons...... for achieving things...

/notsigned for ego
QFT.

Seriously, I enjoy the realism MANY weapons in Guild Wars has. I know many people enjoy the huge weapons that no person in their right mind could swing, let alone, would bring it into a battle where they might have to move their arm more than once, but I enjoy a tad or realism. ("Real" Battle axes and hammers were very small, sizable so a person in heavy armor could swing his arm repeatedly while operating a horse and/or shield. Try on some of the heavier armors and chain mail, grab something more than 20 lbs and swing it a few times, see how long you can keep doing that.)

Sure its a fantasy game (as I can almost expect that to be the sudden response), but as a person who's spent over a decade playing Pen&Paper RPGs, even fantasy can have a realistic basis.

And besides, is there any realistic lore-related matter that would accommodate a weapon growing per the number of kills it has been used on or the experience of its wielder?
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Old Jun 08, 2007, 01:39 PM // 13:39   #7
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Quote:
Originally Posted by Does-it-Matter
QFT.

Seriously, I enjoy the realism MANY weapons in Guild Wars has. I know many people enjoy the huge weapons that no person in their right mind could swing, let alone, would bring it into a battle where they might have to move their arm more than once, but I enjoy a tad or realism. ("Real" Battle axes and hammers were very small, sizable so a person in heavy armor could swing his arm repeatedly while operating a horse and/or shield. Try on some of the heavier armors and chain mail, grab something more than 20 lbs and swing it a few times, see how long you can keep doing that.)

Sure its a fantasy game (as I can almost expect that to be the sudden response), but as a person who's spent over a decade playing Pen&Paper RPGs, even fantasy can have a realistic basis.

And besides, is there any realistic lore-related matter that would accommodate a weapon growing per the number of kills it has been used on or the experience of its wielder?
agreed. I know that with alot of anime we see giant swords (cough inuyasha) but I enjoy the realism as well. Heres what you need to do. go get a normal axe and chop wood. do this for an hour or so (if you can) now imagine running around in full armor (platemail is heavy) carrying all your equipment prob a shield, and an axe and fighting. Not only are you swing an axe with all the extra weight but you are also taking hits and being wounded in the process.

so for the first post

/not signed

as for the other two. try posting your ideas seperately. this thread will prob be closed due to the multiple ideas.

~the rat~
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